Please enable sound to play! It's also recommended to turn on full-screen to play!

How to Play

Goal: Use Shovel to find 4 beacon fragments buried under the ground to escape! 

The closer you are to the fragment, the louder and higher-pitched the beeping sound from the fragment detector becomes. 

Work with your teammate (a blue robot) and don't let the enemies (the red ones) hurt/distract you!

  • Control: W/A/S/D, Mouse
  • Shovel: Hold down 'E'
  • Swap Location with the Robot: 'SPACE'
  • Restart Game: 'G'
  • Exit Game: 'ESC'

Hint

The robot can help attract enemies. When it's in danger, you can use  'SPACE' to swap location with it to help it escape trouble—or to help yourself escape, if you decide to sacrifice the robot. Whenever you and the robot swap positions, each of you will emit a shockwave that temporarily repels enemies, thus creating space to escape.

Only one fragment appears in the entire map at any given time. A new fragment will appear only after you find the previous fragments.

You can always press 'G' to restart the game. If you are spawned outside the maze after pressing 'G', please press 'G' more times until you are spawned inside the maze. It's a bug and will be fixed. Press 'ESC' to quit the game.

Resources

The audio, icons, and images used in the game:

https://pixabay.com/sound-effects/detector-69477/

https://pixabay.com/sound-effects/monster-growl-6311/

https://pixabay.com/sound-effects/086180-help-helpwav-91603/

https://opengameart.org/content/circle

https://www.flaticon.com/free-icon/shovel_12474593?term=shovel&related_id=124745...

Download

Download
PacGo_windows.zip 26 MB

Comments

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creative game idea! simple but addictive!

(1 edit)

Hi! What a nice game! Simple while addictive. I wouldn’t have thought of something like this in a million years, well done!

I would just highlight one thing. The cursor is not locked and I have 2 screens so it was always getting outside the game. In Unity you can do it like this:

Cursor.visible = false; and

  • Cursor.lockState = CursorLockMode.Locked; or
  • Cursor.lockState = CursorLockMode.Confined;

Other than that, it is a great game, congrats!

image.png

Thanks for playing and for your suggestions!! I really appreciate it. I did notice the cursor problem but I didn’t know how to fix it. Now I add that code and the cursor works perfectly.

By the way, I noticed in the screenshot you had dug a lot of places to find the fragment. Actually, the closer you are to the fragment, the louder and higher-pitched the beeping sound from the detector becomes.​ So listening to the beeping sound should lead you to the fragment location. Maybe I should make this more clear in the description.

No no, don’t worry. It is pretty clear in the description and also if you play for a minute you also notice it. The thing is that my robot died too quickly so I had to dig at the same time that I ran haha.